What is username?

The dictionary of the Royal Spanish Academy (RAE) defines the concept of user simply and precisely: user is someone who normally uses something. The term, which comes from the Latin userius, refers to the person who uses some type of object or who is the recipient of a service, whether private or public.

For example: “Telecommunications users have the right to demand that operators fulfill what they promise in their promotions”, “Facebook user committed suicide due to the criticism that his friends left him on his virtual wall”, “Good afternoon, I would like to complain about service interruption; my user number is 53542”.

The notion of user is very popular in the field of computing. In this sense, a user can be both a person and a computer or an application, since the concept is linked to access to certain resources or devices. The end user is known as the person for whom a product is intended when it has passed through the various stages of development. It is, therefore, the subject who has direct interaction with the product. The registered user is the one who has an identifier (user name) and a password (also known as a password) to use an Internet service. The registration process can be free or paid and after that, the client gets his own account that stores his personal data (his name, email address, etc.); this allows you to access information not available to those who are not registered in the system in question. Create an Optimal User Experience When a computer developer is about to create a program or video game, he must consider a series of fundamental points, many of which revolve around the user experience. In the realm of software and digital entertainment, the word customer is too cold to refer to consumers; Referring to them as users refers to a very particular level of intimacy, given the proximity between them and the products. Therefore, each aspect of the development must be carefully reviewed, trying to put ourselves in the user’s shoes to assess their possible satisfaction at each stage. Let’s see some of the pillars of design that directly affect consumers: * the graphical interface: these are all the elements on the screen that allow navigation through the program. They can be buttons, dropdowns, menus, and more, and they represent the means by which the user interacts with the software, so it’s critical that it be clear, concise, and respond strongly and consistently to prompts. ;

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* controls: computer programs often use the classic mouse and keyboard combination; But since the birth of touch screen devices, the variety of control types has grown considerably. From gestures to adapting mouse actions to a fingertip, the possibilities are many. It is important to look for the greatest possible functionality, always thinking about what a user would do simply guided by his intuition, without having read the instructions; * Functionality: Software development companies must always strike a balance between the time required to create a product, the number of employees, and the number of features they will include, in order for their projects to be profitable. However, in this search for balance of resources, it is essential not to make cuts that interfere with the user experience or frustrate the user due to the lack of any element that he considers essential.

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